School Name

Frenchwood Community Primary School

Contact Us

Contact Us

Computing

Latest Computing News and Events at Frenchwood

 

Vision 

 

At Frenchwood, we aim to provide a high-quality computing education and equip our children to use computational thinking and creativity to understand and change the world.  We want our children to be confident leaders in the world of computing and at Frenchwood we provide our students with the skills, creativity and enthusiasm to continue striving in computing independently. 

 

In school, we work hard to raise the aspirations of our children and to provide good opportunities for their future aspects.  With technology playing such a significant role in society today, we believe ‘Computational thinking’ is a skill children must be taught if they are to be able to participate effectively and safely in this digital world.

 

At Frenchwood Community Primary School, we have put in place a high-quality computing education to equip pupils to use creativity to understand and change the world. The teachers at school teach all three elements of Computing as well as E-Safety: Computer Science, Information Technology and Digital Literacy in which children are introduced to a wide range of technology, including laptops, ipads, green screens, Beebots, data Loggers, crumble and micro bits; allowing them to continually practice and improve the skills they learn. This ensures our children become digitally literate so they are able to express themselves and develop their ideas through information and computer technology.

 

We also take our pupil’s safety very seriously and staff at Frenchwood CP School continuously teach our children how to stay safe online as well as the effects of our Digital Footprint on the World Wide Web.

 

As with all subjects, reading skills are very important in building children’s knowledge and understanding of computing.  Our children love coding and in order for them to debug algorithms, it requires them to read and comprehend the coding language, before debugging the code. These skills are built upon year on year, until the end of year Key Stage Two where children will emerge accomplished in many aspects of computing. Within the computing curriculum, children learn through completing projects and have to gain new skills to complete these units of work. Children in all key stages learn computer programming and coding, testing and debugging their apps as they go.

 

In addition, we use a variety of resources to develop these skills in school. Classrooms are well resourced with interactive whiteboards, surfboards and student laptops,  all of which are used to enhance children’s learning. All children have the opportunity to access laptops which can be used as part of a lesson, for group work, research or as a way of presentation. ICT is used to enhance learning environments throughout the school and the E-safety messages are highlighted throughout the curriculum.

 

We want our pupils to have a range of positive experiences within Computing, utilising cross curricular links to help children excel in the subject.  A wide range of computing lessons are taught regularly and build upon previous skills, knowledge and experiences.  Computing lessons equip the children with the skills that enable that to function and succeed within the modern world. 

 

 

 

 

 

The Subject Leader

Subject Leader: Mrs F Desai

 

My name is Farhana Desai, I am the subject leader for Computing, and I love technology.  Computing is everywhere, from music, to media, to sport, to fashion and health.  I am passionate about solving riddles and coding allows me to do that!  One of the most enjoyable aspects of Computing is seeing children write and de-bug coding and create some amazing game designs. 

 

I thoroughly enjoy the children’s creativity and to be in a position to be able to support them with confidence and passion is a privilege.    An important part of my role is to lead computing across the school with links to developing children’s confidence and competence of engaging with a variety of technology.

 

I also coordinate and set up Internet Safety days for the school, allowing children and adults to get involved by bringing awareness of online risks and how they could remain safe, enabling them to believe they can use technology in a safe and responsible way.  In addition, on a regularly basis, I share guidance and tips to our parents on technology and be a part of our Safer Internet Day.  

 

The Frenchwood Computer Scientist: Progression

 

Computer Science

E-Safety

Information Technology

Digital Literacy

 

 

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Year Group

Standardised Objectives

EYFS

Computing is not explicitly mentioned in the EYFS statutory framework, but we do offer opportunities for children to use technologies, e.g. sound buttons for recording their own voices, Bee-bots, interactive screens.

Personal, social and emotional development supports children in learning how to express themselves, enabling them to talk about things that worry them.   

Year 1

  • Begin to develop an understanding of algorithms
  • Begin to understand that programs work by following instructions
  • Create simple programs and begin to debug them
  • Develop reasoning to predict the behaviour of simple programs
  • Begin to recognise common uses of information technology beyond school
  • Develop an understanding of how to use technology safely
  • Know where to go for help/support when they have concerns about content/contact on internet
  • Use technology to create, store and retrieve digital content

Year 2

  • Understand what algorithms are
  • Understand how algorithms are implemented as programs on digital devices
  • Understand that programs execute by following precise and unambiguous instructions
  • Use logical reasoning to predict the behaviour of simple programs
  • Create and debug simple programs
  • Recognise common uses of information technology beyond school
  • Use technology safely and respectfully, keeping personal information private
  • Identify where to go for help/support when they have concerns about content/contact on internet/other online technologies
  • Use technology purposefully to create, store, retrieve, organise and manipulate digital content

Year 3

  • Start to use reasoning to understand how algorithms work
  • Detect errors in algorithms and programs
  • Begin to solve problems by decomposing them into smaller parts
  • Start to use sequence and selection in programs
  • Begin to develop understanding of how to write and debug programs that accomplish specific goals
  • Begin to work with various forms of input/output
  • Show emerging understanding of computer networks including the internet and how they provide multiple services
  • Use some search technologies effectively and appreciate how results are ranked
  • Decide which questions to ask when using search engines
  • Use technology safely, responsibly and respectfully
  • Recognise acceptable/unacceptable behaviour
  • Identify ways to report concerns about content/contact
  • Use a variety of software on digital devices

Year 4

  • Use logical reasoning to understand how algorithms work
  • Detect and correct errors in algorithms and programs
  • Begin to solve problems by decomposing them into smaller parts
  • Start to use sequence, selection and repetition in programs
  • Write and debug programs that accomplish specific goals
  • Work with variables and various forms of input/output
  • Understand computer networks including the internet and how they provide multiple services
  • Use search technologies effectively and appreciate how results are selected and ranked
  • Evaluate the reliability of digital content
  • Begin to ask and answer questions based on the reliability of digital content
  • Recognise acceptable/unacceptable behaviour and identify ways to report concerns about content/contact
  • Select and use a variety of software on digital devices

Year 5

  • Use logical reasoning to understand how algorithms work and detect and correct errors in algorithms and programs
  • Solve problems by decomposing them into smaller parts
  • Use sequence, selection and repetition in programs
  • Write and debug programs that accomplish specific goals
  • Accurately manipulate variables and various forms of input/output
  • Use a wide range of search technologies effectively and appreciate how results are selected and ranked
  • Be discerning in evaluating the reliability of digital content
  • Recognise the opportunities computer networks offer for communication and collaboration
  • Confidently, competently and responsibly use information and communication technology
  • Express own ideas by selecting, using and combining a variety of software on digital devices to design and create programs

Year 6

  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems
  • Solve problems by decomposing them into smaller parts
  • Use sequence, selection and repetition accurately in programs
  • Accurately manipulate a wide range of variables and various forms of input/output
  • Securely use logical reasoning to understand how algorithms work and detect and correct errors in algorithms and programs
  • Appreciate how results are selected and ranked and use this to retrieve accurate content
  • Be discerning in evaluating the reliability of digital content
  • Use the opportunities computer networks offer for communication and collaboration
  • Confidently, competently and responsibly use information and communication technology
  • Express own ideas by selecting, using and combining a variety of software on a range of digital devices and create programs

 

 

In Year 6, we took part in a Cyber Crime Investigation as part of a STEM challenge. We worked together in teams to solve puzzles, crack codes and find solutions against the clock! It was very exciting to find the hidden clues and gather the information to help save the day!

STEM First Cyber Security Challenge

In LSK2, we have been exploring Inputs, devices and output. From there, we looking at how digital devices could help us and even invented our own digital device!

We have also been looking at Desktop Publishing. What do words and pictures mean in Desktop Publishing and how we can go abot creating media, using the correct software.

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