School Name

Frenchwood Community Primary School

Contact Us

Contact Us

Design & Technology

Latest DT News

Year 6 have been using their straw craft skills to recreate children's play areas. We had working models of swings, see-saws and spinning chairs.

Junk modelling  

 

Year 3 and 4 have been having a great time making elephants from recycled materials.

 

 

 

 

Vision

Design and Technology gives children the opportunity to develop skills, knowledge and understanding of designing and making functional products. We feel it is vital to nurture creativity and innovation through design, and by exploring the designed and made world in which we all live and work.

 

 

 

 

 

Purpose of Study

D&T is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems in a variety of contexts. They acquire a broad range of subject-knowledge and draw on other disciplines eg maths, computing, science and art. Pupils learn how to take risks, becoming resourceful, innovative and enterprising. Through the evaluation of design past and present, they understand the contribution that high-quality design and technology has on the creativity, culture, wealth and well-being of a nation.

 

Who is the Frenchwood Designer?

The Frenchwood Designer understands the iterative nature of the design process and uses this to research, design, communicate, make and evaluate a range of prototypes and products. They are resourceful, innovative and bold and can suggest ways to solve real and relevant problems. The Frenchwood Designer has a wide repertoire of skills and can apply this understanding to a range of contexts eg mechanical systems, electrical systems and structures. They understand the principles of nutrition and can apply this to meal design.

 

Frenchwood DT Curriculum Rationale

- purposeful, hands-on and engaging learning opportunities encourage understanding of the iterative process;

- objectives across all strands revisited and embedded within and across year groups and key stages to ensure cumulative fluency;

- meaningful links made across subject areas to promote cross-curricular thinking;

- pupils’ character development underpinned by transferable skills eg being resourceful, resilient and innovative.

The Subject Leader

 

Being actively involved in the teaching of Design and Technology throughout the school is a real treat. It's a pleasure to see the children's confidence, skills and enjoyment of DT flourish. I'm usually somewhere nearby when children are learning/using their cooking skills!

 

Mr J. Moore.

 

 

 

 

 

 

DT at Frenchwood - Progression

 

Design

Make

Technical Knowledge

Evaluate

Cooking & Nutrition

 

YEAR GROUP

 

STANDARDISED OBJECTIVES

YEAR 1

Children explore materials to help build a house for Design simple products that work and look appealing    

Discuss and draw ideas and use ICT to communicate   

Start to build structures, exploring ways to stiffen, stabilise and strengthen            

Explore simple mechanisms          

Use a range of materials and components         

Use a range of tools and equipment to perform practical tasks          

 

Explore existing products eg in school, at home

 

Discuss own ideas and designs     

 

Begin to understand where food comes from    

 

Prepare simple dishes using knowledge of healthy food          

YEAR 2

Design products for themselves and others that are purposeful, functional and appealing          

Generate, develop, model and communicate ideas through talking, drawing, templates and ICT           

Build structures, exploring ways to stiffen, stabilise and strengthen

Explore and use mechanisms        

Select from and use a wide range of materials and components according to their characteristics       

 

Select from and use a wide range of tools and equipment to perform practical tasks          

 

Explore and evaluate a range of existing products eh in school, at home     

 

Evaluate own ideas and designs against design criteria            

 

Use basic principles of a healthy and varied diet to prepare dishes   

 

Understand where food comes from       

YEAR 3

Take risks to become innovative and resourceful          

Communicate ideas using different strategies eg discussion, sketching        

Use research to inform design      

Apply understanding of how to strengthen, stiffen and stabilise structures

 

Identify a range of mechanical systems and how they work    

 

 

Select from and use a wide range of tools, equipment, materials and components accurately      

 

Evaluate own ideas and designs against given design criteria and consider the views of others to improve their work          

 

Investigate a range of existing products that address real/relevant problems in a range of relevant contexts eg home, leisure, school    

 

Apply principles of a healthy, varied diet when preparing a variety of savoury dishes         

 

Apply understanding of seasonality and its links to ingredients          

YEAR 4

Take risks to become innovative and resourceful          

Communicate, generate and develop ideas using a range of strategies eg prototypes, pattern pieces

Use research to inform design and develop design criteria     

Apply understanding of how to strengthen and stiffen to reinforce more complex structures

Identify wider range of mechanical systems and how they work        

Use understanding of electrical systems

Use computing to program, monitor and control products     

Select from and use a wider range of tools, equipment, materials and components accurately to make prototypes      

 

Evaluate own and others’ work suggesting improvements and consider the views of others to help improve their work        

 

Investigate a range of existing products in a range of relevant contexts eg culture, industry      

 

Know where and how a variety of ingredients is grown, reared, caught and processed     

YEAR 5

Communicate, generate, develop and model ideas using a range of strategies eg CAD, exploded ad cross- sectional diagrams   Use research to inform design and generate own design criteria   

Communicate, generate and develop ideas drawing on other disciplines eg science, maths, computing

Confidently take calculated risks to become innovative, resourceful and enterprising 

Construct more complex structures by applying a range of strategies to solve real/relevant problems        

Making connections to real and relevant problems, apply understanding of a wider range of mechanical systems      

 

Making connections to real and relevant problems, apply understanding of electrical systems    

 

Drawing on disciplines and making connections to wider subject areas, apply understanding of computing to program, monitor and control products       

 

According to their functional properties and aesthetic qualities, select from and use a wide range of tools, equipment, materials and components accurately to make high-quality prototypes       

 

Generate own design criteria and evaluate ideas and products against these 

 

Investigate and analyse a range of existing products that address real and relevant problems in a range of contexts            

 

Understand how key events and individuals in D&T helped to shape the world

 

Prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques        

 

YEAR 6

Use research to inform innovative design and generate own design criteria             Communicate, generate and develop ideas drawing on other disciplines eg science, maths, computing           

Confidently take calculated risks to become innovative, resourceful and enterprising

Construct more complex structures by applying a range of strategies to solve real/relevant problems        

Making connections to real and relevant problems, apply understanding of a wider range of mechanical systems      

Making connections to real and relevant problems, apply understanding of electrical systems    

Drawing on disciplines and making connections to wider subject areas, apply understanding of computing to program, monitor and control products       

 

According to their functional properties and aesthetic qualities, select from and use a wide range of tools, equipment, materials and components accurately to make high-quality prototypes       

 

Generate own design criteria and critique ideas and products against these            

 

Explain and understand how key events and individuals in D&T helped to shape the world      

 

Prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques        

 

Know where and how a variety of ingredients is grown, reared, caught and processed    

 

Develop crucial life skill of feeding themselves and other affordably and well    

 

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